Ork

Official Text
Warriors of the Waaagh!

It may not matter to the countless victims of The Green Tide throughout the universe, but each Ork is a member of a tribe and then one of several distinct Ork cultures known as Clans.

''The Evil Sunz love speed above all else, while Bad Moons equip themselves with the shiniest gear and Deathskulls are experts at looting and bashing weapons together. Goff are the most brutal, preferring to fight up close and personal.''

While chaotic and frequently disorganized, members of different Clans sometimes put their differences aside to fight for the glory of the Orkoid species in the galaxy’s greatest conflicts.

Origins
The Orks, also known as the Greenskins, are a savage warrior race of violent humanoids spread throughout the Milky Way Galaxy. Created by the Old Ones to combat the Necron scourge and their C'tan masters, the Orks (then known as the Krork) are genetically engineered to be stupid, aggressive, and strong. Though they are arguably the most successful species within the Milky Way Galaxy, their genetic predisposition to tribalism and warfare has led to the massive population of Orks to be split amongst many hundreds of tiny kingdoms, clans, and warring tribes. Many have argued that if the massive numbers of the Orks were ever united, they would likely crush the galaxy in a tide of green muscle.

Culture
Due to their genetic predisposition towards violence and aggression, Ork culture hinges on the existence of Warbosses and their kingdoms. Through a weak psychic link which facilitates the bloodshed of the Waaaaagh! (or military advance), Orks have a strong sense of leadership and tribal organization. While they are often steeped in revolution and infighting, when kingdoms are combined for a massive invasion, the Orks often overwhelm their enemy with pure numbers. The Orks are truly formidable.

Military
The Ork military is separated into several distinct castes, often followed with the moniker "Boyz". While the Orks do from time to time unite under a common banner or goal, infighting and strife is the natural "spring-loaded" position for the average Ork, leading any military unification to ultimate failure. Of note is the relative size of the Orks and their position in the military proper; as an Ork is successful in battle, he grows more physically imposing, often leading to the biggest Orks being in power over smaller Orks.

Allegiance
The Orks do not have allegiance; while smaller Orks follow the larger Warbosses and so forth, they would at any given opportunity slaughter those above them for a higher position, more food, or just for the fun of it. Orks cannot be trusted, even by other Orks.